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This workflow overview is addressed you plan to retopologize the garment, but I recommend zbrudh this process to any piece are arranged if you use.
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This workflow overview is addressed you plan to retopologize the garment, but I recommend zbrudh this process to any piece are arranged if you use.
In the next part, I will teach you how to refine the model in ZBrush and then finalize it in Substance Painter. To return to the standard smooth brush, simply set the Weighted Smooth Mode back to 0. Next you ideally want to clean up that topology for best results. As you note, Zbrush prefers closed meshes with a bit of thickness for best results in most situations. Unfortunately, unlike triangles, quads tend to smooth out fine details.
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