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fromm Position and adjust Brightness for refine the click shapes, volumes.
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How to export from Marvelous Designer to Zbrush (No Need for Manual Retopology)how to prepare any Marvelous Designer projects for export, � how to adjust the MD export settings for different purposes, � how to quickly import clothes into. Exporting from Marvelous Designer � Importing in ZBrush (Retopology, UV creation, Adding Thickness) � Making it ready for production in Maya � Bringing it to life. Zbrush prefers quads and you perhaps have exported as triangles instead quads. Also you have exported with the edges of the geometry not welded.