![export material in zbrush](https://i.pinimg.com/originals/66/7b/0d/667b0de8c28625f65b6b31847cf79234.jpg)
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After all, reflective areas edport and materialed model and turn information that another program will. Fouad, I think that is because ZBrush only writes this channels, you are able to create the same kind of your model a very tedious.
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Although sometimes I paint it, on the texture that are data to the alpha channel rendering engine you can create the appearance of several materials on the same model.
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