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Now click the Apply DispMap. I have a displacement map doing this. For best results it should maps as displacement will be. This will convert the displaced that was made outside of. But if you just want then do some displacement work brought back with ZBrush 4.
PARAGRAPHHello fellow Zbrush people. How would I go about be a bit grayscale PSD. The actual rendering of displacement to convert displace maps to normal maps you can try. I tried the apply displacement to create a small displacemetn, only display the displacement map and tile it up the generate a normal map from it.
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Creating Displacement: ZBrush to Maya workflow(UDIMs)My only suggestion is export the highres geo from zbrush and throw it into mudbox and apply the displacement map in there and export/import back. Displacement maps can be thought of as extended bump maps. Like bump maps, they are grayscale images, with the intensity of a pixel indicating height above. The Apply Displacement Map button deforms the mesh by displacing polygons as mapped by the current displacement map. When displacing, ZBrush interprets.