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Be sure to also check much - most probably on ArrayMesh into an InsertMesh brush.
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Be sure to also check much - most probably on ArrayMesh into an InsertMesh brush.
I almost want to describe it as the 1st stage is a parent eating the child and getting bigger until there are no stages left, a bit like the old Pac Man video game back in the day. When the TransPose mode is enabled, being in TransPose Move mode and dragging the yellow circle found at the source position will interactively change the Pivot values. I think your doing it right but you just have to Make Mesh for each stage you have in the array mesh. Changing the Angle slider may fix bridging problems but can also generate undesirable results.