![projecting subtools in zbrush](https://i.ytimg.com/vi/qxXcb-Jg2Uo/maxresdefault.jpg)
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By copying the detail one polygon count over how many likely use the most.
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Photoshop winzip download | I am not sure, but it could be because the top half of the character subtool is not a mesh extraction, and was sculpted from scratch, while the bottom two are mesh extractions? Then I go under Topology and select the low poly mesh. I have a high poly 9 million character sculpt made up of three subtools. And can you use remesh with multiple subtools? Go three or more subdivision levels lower than your highest level, where the polygons are more evenly distributed. I believe the method you described is what I have been trying fortunately. |
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ZBrush - Tools \u0026 Sub-tools (Importing Objects)so far i have tried combining the high poly and projecting this however my zbrush freezes as its dealing with 10s of millions of polygons. any. SubTool � 1. Go three or more subdivision levels lower than your highest level, where the polygons are more evenly distributed. � 2. Press Reproject Higher Subdiv. Duplicate your selected SubTool by clicking Tool >> SubTool >> Duplicate. � Hide all other SubTools, including the duplicate. � Use ZRemesher with any desired.
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