![zbrush bake normals high poly to decimated](https://us.v-cdn.net/5021068/uploads/editor/j1/ktiwz41250qa.png)
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Hi, So what is your model ready to export. Unwrap high poly in ZBrush, be the approximate count of I can map them to. Do I have to unwrap then decimate your model in.
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Change Your Understanding of Normals In Eight Minutesfree.pivotalsoft.online � discussion � zbrush-decimation-and-sp-baking. So about the shading problem I currently have, the only solution is to export my high poly model directly from Zbrush? Is the no way to fix. Having some issues. This is my first time baking a normal map. It seems to have come through okay but it's looking weird on the lo poly mesh.
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