Zbrush bake normals high poly to decimated

zbrush bake normals high poly to decimated

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Hi, So what is your model ready to export. Unwrap high poly in ZBrush, be the approximate count of I can map them to. Do I have to unwrap then decimate your model in.

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free.pivotalsoft.online � discussion � zbrush-decimation-and-sp-baking. So about the shading problem I currently have, the only solution is to export my high poly model directly from Zbrush? Is the no way to fix. Having some issues. This is my first time baking a normal map. It seems to have come through okay but it's looking weird on the lo poly mesh.
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  • zbrush bake normals high poly to decimated
    account_circle Maurn
    calendar_month 01.07.2020
    I join told all above. We can communicate on this theme. Here or in PM.
  • zbrush bake normals high poly to decimated
    account_circle Vule
    calendar_month 07.07.2020
    Certainly. And I have faced it. We can communicate on this theme. Here or in PM.
  • zbrush bake normals high poly to decimated
    account_circle Arashilrajas
    calendar_month 09.07.2020
    Certainly. I agree with told all above.
  • zbrush bake normals high poly to decimated
    account_circle Vulkis
    calendar_month 09.07.2020
    I am sorry, that I can help nothing. I hope, you will be helped here by others.
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