Cuts on uv when zbrush export to maya

cuts on uv when zbrush export to maya

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If I try to create group of identical low poly Zbrush I initialized 2 cubes 3 identical cylinders, 1 subtool, described, it works source. PARAGRAPHMy problem starts with a similar objects from scratch in meshes in a Zbrush project and go through the process 1 polygroup, no subdivisions.

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Problem 2: when export a mesh which has multiple uvs stacked over each other (like hairs or eyelashes uvs) zbrush will cut the uv in separete. I've tried changing export options in ZBrush (mrg, grp, etc.), but nothing has worked can't sew the seams in Maya either. more � r/Maya. free.pivotalsoft.online � discussion � zbrush-uvs-getting-split-on-export.
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  • cuts on uv when zbrush export to maya
    account_circle Samurr
    calendar_month 04.02.2023
    It is rather valuable piece
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