Import zbrush to 3ds max vray

import zbrush to 3ds max vray

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TUTORIAL - Zbrush to 3DS Max VRAY Displacement Walkthrough
I rendered out a 32bit displacement map from zbrush and imported the object into 3dsm and applied vraydisplacementmod to the object. I set. Import in MoI and then export to 3DS. Export from Rhino to DWG (but you need to have you geometry as simple as you can. no complex curves is good for this). I solved the problem exporting displacement map with mid value, then importing it to the Vraydisplacementmod and rising Amount to high.
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Thank you. Turbosmooth is also really good for stuff like this. You will get intersections between your mesh. Googling it would have been a faster answer but : yes, the last final render version is out now R3. The best tests we can do is with chamfers and boolean operation - and then apply chamfer and booleans inside 3ds max.