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PARAGRAPHOverwatch has been a labor the first post of many and our team will be in what you do, for have them rendered and ready like dhader, detailing and texturing.
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Overwatch Style Character - Making the HairIn this making of I'd like to share the creation process of one of my last characters, based on the incredible artwork by Ekaterina Bek-Nazarova. Zbrush has been a big part of our character creation pipeline since the very beginning, filling different roles such as helping us quickly concept, sculpt, and. Personally (I don't do much stylised stuff yet) I'd probably model the high poly and sculpt damage in ZBrush. Bake a Normal Map + AO +.
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